Spatial Prototypes
Validate object scale, placement and the interaction model on target hardware.

AR and VR application development for guided experiences, spatial visualisation, training scenarios and device-aware interaction.

Validate object scale, placement and the interaction model on target hardware.
Place approved digital assets into a camera-based experience with clear limitations.
Build navigable scenes and controls suited to the chosen headset.
Assess frame pacing, asset budgets and device-specific behaviour.
We choose the implementation tools after confirming the architecture and integrations.
An immersive application must fit its environment and the hardware people can use. We prototype the spatial interaction before scaling asset production, checking legibility, comfort and recovery when tracking is lost. The scope distinguishes a useful guided experience from unsupported claims about real-world measurement or training certification.
Choose supported headsets or phones before committing to rendering complexity.
Provide appropriate movement options and avoid unnecessary camera motion.
Help customers explore scale and configuration through a guided experience.
Rehearse defined tasks in a controlled simulated environment.
Create a focused spatial story for a physical or virtual venue.
Identify the real task and supported devices.
Prototype spatial controls and tracking behaviour.
Build optimised assets and application logic.
Test comfort, interruptions and scene recovery.
Deploy with device setup and operator guidance.
Not automatically. Input, rendering and distribution requirements vary, so support is agreed and tested per target platform.
Not by default. Accuracy depends on the device and environment, and the interface should not imply precision beyond the validated scope.

Tell us what you want to build. We’ll help define the next practical step.